Gibbs random field modelling of stochastic textures

Of course, this approach is workable only if a texture is homogeneous not only to our eye but in some formal way, namely, if its local statistical features do not depend on translations within the image. Therefore all the textures can be split into two groups: stochastic textures that can be efficiently modelled by multiple pairwise pixel interactions and non-stochastic ones that do not possess the desired translation invariance.

Several examples of stochastic and non-stochastic textures will help you to catch the main differences between the both groups.

STOCHASTIC vs. NON-STOCHASTIC TEXTURES
Training sample Simulated sample Training sample Simulated sample
MIT VisTex Flowers0001 (ST) MIT VisTex Flowers0002 (ST)
MIT VisTex Flowers0003 (NST) MIT VisTex Flowers0004 (ST)
MIT VisTex Flowers0005 (ST) MIT VisTex Flowers0006 (ST?)
MIT VisTex Flowers0007 (ST) MIT VisTex Grass0001 (NST)
MIT VisTex Grass0002 (NST) MIT VisTex Leaves0010 (NST)
MIT VisTex Leaves0011 (NST?) MIT VisTex Metal0000 (ST)
MIT VisTex Metal0001 (ST) MIT VisTex Metal0002 (ST)
MIT VisTex Metal0003 (ST?) MIT VisTex Metal0004 (ST?)

Some novel results in learning characteristic interaction structures of pairwise pixel interactions for modelling regular textures were obtained in 1998 - 2000: first, using an original empirical iterative learning, by Dr. Alexey Zalesny (ETHZ, Zurich, Switzerland) who was my PhD student a decade ago; then I have found that almost similar results can be obtained analytically, too.

You may look through my recent papers on that topic (pdf-files) to see which non-stochastic regular textures can still be efficiently simulated with the Gibbs models under consideration: