Department of Computer Science | University of Auckland GG    
     
GG Publications
2000 to present|Before 2000

Year Title Authors
2008Markerless Augmented Reality for Robotic Helicopter ApplicationsIan Chen, Burkhard Wuensche
2007An Investigation of Meshless Deformation for Fast Soft Tissue Simulation in Virtual Surgery ApplicatStefan Marks, Burkhard Wuensche
2007A Framework for Interactive GPU-Supported Rendering and Styling of Virtual HairBurkhard Wuensche, Rui Zhang
2007Improved Meshless Deformation Techniques for Real-Time Interactive Collaborative EnvironmentsBurkhard Wuensche
2007Game/Music Interaction - An Aural Interface for Immersive Interactive EnvironmentsBurkhard Wuensche
20063D Visualisation Techniques for Multi-Layer Display TechnologyBurkhard Wuensche
2006Real-Time Interaction Techniques for Meshless Deformation Based on Shape MatchingBurkhard Wuensche
2006Interactive Styling of Virtual HairBurkhard Wuensche, Rui Zhang
2006Real-time Hair Rendering and StylingRui Zhang
2006A Simulation Tool for Evaluating Fiber Tractography Algorithms, Burkhard Wuensche
2006Simulated Visual Perception-Based Control for Autonomous Mobile AgentsBurkhard Wuensche
2006A framework for interactive web-based visualizationNathan Holmberg
2006A Framework for Interactive Web-Based VisualizationNathan Holmberg, Burkhard Wuensche
2006Fluid Sketching of Directed GraphsKevin Novins
2006Geometric Anticipation: Assisting Users in 2D Layout TasksKevin Novins
2005An Analysis of Algorithms for In Vivo Fibre Tractography, Burkhard Wuensche
2005Animation and Modelling of Cardiac Performance for Patient MonitoringBurkhard Wuensche
2005A Framework for Game Engine Based VisualisationsBurkhard Wuensche
2005GPU-Based Volume Segmentation, Stefan SchenkeStefan Schenke, Burkhard Wuensche
2005Appearance-Preserving Manipulation of Hand-Drawn GraphsKevin Novins
2005An Exploration of Semidefinite Programming Applied to Rigid Motion FactorizationKevin Novins
2005Information Visualisation Utilising 3D Computer Game Engines - Case Study: A Source Code ComprehensiBurkhard Wuensche
2005DTI Volume Rendering Techniques for Visualising the Brain Anatomy, Nathan Holmberg, Burkhard Wuensche
2005Fast Modelling of Heart Pathology with Soft ObjectsBo Li, Burkhard Wuensche
2005Interactive modelling and efficient rendering of treesLilin Du
2005Practical light rendering
2004Game Engine Support for Terrain Rendering in Architectural Design, Burkhard Wuensche, Ting Yang
2004Automated Route Finding on Digital TerrainsBurkhard Wuensche
2004Fast Semi-Automatic Reconstruction of Heart Pathology from MRI Data with Soft ObjectsBo Li, Burkhard Wuensche
2004Improved Billboard Clouds for Extreme Model SimplificationIn-Tai Huang, Kevin Novins, Burkhard Wuensche
2004A 3D Interface for an Unmanned Aerial VehicleBurkhard Wuensche
2004Strider: A Simple and Effective Terrain Navigation Controller, , , Kevin Novins, Burkhard Wuensche
2004Efficient Modeling and Rendering of Turbulent Water over Natural TerrainNathan Holmberg, Burkhard Wuensche
2004The 3D Visualization of Brain Anatomy from Diffusion-Weighted Magnetic Resonance Imaging Data, Burkhard Wuensche
2004The Visualization of Myocardial Strain for the Improved Analysis of Cardiac Mechanics, Burkhard Wuensche
2004Advanced Texturing Techniques for the Effective Visualization of Neuroanatomy from DTI DataBurkhard Wuensche
2004A Comparison and Evaluation of Interpolation Methods for Visualising Discrete 2D Survey DataBurkhard Wuensche
2004A Survey, Classification and Analysis of Perceptual Concepts and their Application for the EffectiveBurkhard Wuensche
2004A Toolkit for Visualizing Tensor Fields in Biomedical Finite Element ModelsBurkhard Wuensche
2004Terrain VisualizationTing Yang
2004Improved billboard clouds for extreme model simplificationIn-Tai Huang
2004A physically based animation engine applied to a hexapod modelSashan Govender
2003On Training Cascade Face DetectorsKevin Novins
2003Efficient Collision Detection for Skeletally Animated Models in Interactive EnvironmentsBurkhard Wuensche
2003An Efficient and Topological Correct Polygonisation Algorithm for Finite Element Data SetsBurkhard Wuensche
2003Modelling of Turbulent Water over Natural TerrainNathan Holmberg, Burkhard Wuensche
2003State of the Art: HCI in New ZealandKevin Novins
2003The Visualization and Measurement of Left Ventricular Deformation Using Finite Element ModelsBurkhard Wuensche
2003Filling the Gaps: A Research-Driven Approach to Learning Computer GraphicsKevin Novins
2003Texture-based Visualization Methods for Diffusion-Weighted MRI ImagesBurkhard Wuensche
2003New Techniques for Visualising and Evaluating Left Ventricular PerformanceBurkhard Wuensche
2003Buffering Fuzzy Maps in GIS
2003Evolving Controllers for Virtual Creature Locomotion, Michael Sanders
2003Polygon Recognition in Sketch-Based Interfaces with Immediate and Continuous FeedbackKevin Novins
2003The Visualization and Measurement of Left Ventricular DeformationBurkhard Wuensche
2003A Toolkit for Visualizing Biomedical Data SetsBurkhard Wuensche
2003Multiple light field rendering
2002Drawing Freehand Conic Sections with Immediate Recognition and MorphingKevin Novins
2002SIGGRAPH as Textbook: Learning Skills for UndergraduatesKevin Novins
2002A Fluid-Based Soft Object Model, Daniel Nixon
2001A Student Centered Approach to Acquiring Background Knowledge in Computer VisionKevin Novins
2001A Scientific Visualization Schema Incorporating Perceptual Concepts, Burkhard Wuensche
2001Interactive View-Dependent Point Cloud Rendering
2001High Resulution SplattingPeter Kulka
2001First steps towards buffering fuzzy maps with graphics hardware
2001Incorporating Primary Source Material into the Undergraduate Computer Vision CurriculumKevin Novins
2001What do you Think You're Doing?: Measuring Perception in Fish Tank Virtual RealityKevin Novins
2001MPEG-Encoded light fields,
2001The Visualization of Diffusion Tensor Fields in the Brain, Burkhard Wuensche
2001Aiding Manipulation of Handwritten Mathmatical Expressions through Style Preserving MorphsKevin Novins
2001Locomotion Controllers for Mass-Spring Creatures, Michael Sanders
2000Fluid Sketching: Continuous Recognition and Morphing of Simple Hand-Drawn ShapesKevin Novins
2000Correcting Brightness Discontinuities in Fish Tank Virtual Reality SystemsKevin Novins
2000Design of a Block Level DebuggerKevin Novins
2000Motion Segmentation in Long Image SequencesKevin Novins
2000Curly Hair RenderingShyh-Chyu Wang
20003D Reconstruction of Piscine VisionParker Shao
2000Teaching Computer Vision using Primary Source MaterialKevin Novins
2000Smart Text: A Synthesis of Recognition and MorphingKevin Novins
2000Locomotion Controllers for Mass-Spring Creatures, Michael Sanders
2000Equation Entry and Editing via Handwriting and Gesture RecognitionKevin Novins

   
     
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