Department of Computer Science | University of Auckland GG    
The Graphics Group (GG) at the University of Auckland is a research group within the Computer Science Department, with ties to other groups in medicine and engineering. The group's activities cover a range of research areas, including physically-based animation techniques, image-based rendering, geometric modelling, and volume visualization algorithms. While algorithmic efficiency is always an issue in computer graphics, the focus of research by the GG is usually on the quality of the models or images and their physical or mathematical correctness, rather than on raw speed.

Automatic Joint and Skeleton Computation for the Animation of Sketch-based 3D Objects
2009-11-30, Rong Yang and Burkhard Wuensche

Cutting an object: Real-Time Interaction Techniques for Meshless Deformation Based on Shape Matching
2006-11-24, Alex Henriques and Burkhard Wunsche
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    webmaster Saturday, October 20th 2018