Table of Contents

C++ Operator Precedence

The operators at the top of this list are evaluated first. Operators within a group have the same precedence. All operators have left-to-right associativity unless otherwise noted.

Operator Description Example Overloadable
Group 1
(no associativity)
::Scope resolution operatorClass::age = 2;NO
Group 2
()Function callisdigit('1')YES
()Member initalization c_tor(int x, int y) : _x(x), _y(y*10){};YES
[]Array accessarray[4] = 2;YES
->Member access from a pointerptr->age = 34;YES
.Member access from an objectobj.age = 34;NO
++Post-incrementfor( int i = 0; i < 10; i++ ) cout << i;YES
--Post-decrementfor( int i = 10; i > 0; i-- ) cout << i;YES
const_castSpecial castconst_cast<type_to>(type_from);NO
dynamic_castSpecial castdynamic_cast<type_to>(type_from);NO
static_castSpecial caststatic_cast<type_to>(type_from);NO
reinterpret_castSpecial castreinterpret_cast<type_to>(type_from);NO
typeidRuntime type informationcout « typeid(var).name();
cout « typeid(type).name();
NO
Group 3
(right-to-left associativity)
!Logical negationif( !done ) …YES
notAlternate spelling for !
~Bitwise complementflags = ~flags;YES
complAlternate spelling for ~
++Pre-incrementfor( i = 0; i < 10; ++i ) cout << i;YES
--Pre-decrementfor( i = 10; i > 0; --i ) cout << i;YES
-Unary minusint i = -1;YES
+Unary plusint i = +1;YES
*Dereferenceint data = *intPtr;YES
&Address ofint *intPtr = &data;YES
newDynamic memory allocationlong *pVar = new long;
MyClass *ptr = new MyClass(args);
YES
new []Dynamic memory allocation of arraylong *array = new long[n];YES
deleteDeallocating the memory delete pVar;YES
delete []Deallocating the memory of array delete [] array;YES
(type)Cast to a given typeint i = (int) floatNum;YES
sizeofReturn size of an object or typeint size = sizeof floatNum;
int size = sizeof(float);
NO
Group 4
->*Member pointer selectorptr->*var = 24;YES
.*Member object selectorobj.*var = 24;NO
Group 5
*Multiplicationint i = 2 * 4;YES
/Divisionfloat f = 10.0 / 3.0;YES
%Modulusint rem = 4 % 3;YES
Group 6
+Additionint i = 2 + 3;YES
-Subtractionint i = 5 - 1;YES
Group 7
<<Bitwise shift leftint flags = 33 << 1;YES
>>Bitwise shift rightint flags = 33 >> 1;YES
Group 8
<Comparison less-thanif( i < 42 ) …YES
<=Comparison less-than-or-equal-toif( i <= 42 ) ...YES
>Comparison greater-thanif( i > 42 ) …YES
>=Comparison greater-than-or-equal-toif( i >= 42 ) ...YES
Group 9
==Comparison equal-toif( i == 42 ) ...YES
eqAlternate spelling for ==
!=Comparison not-equal-toif( i != 42 ) …YES
not_eqAlternate spelling for !=
Group 10
&Bitwise ANDflags = flags & 42;YES
bitandAlternate spelling for &
Group 11
^Bitwise exclusive OR (XOR)flags = flags ^ 42;YES
xorAlternate spelling for ^
Group 12
|Bitwise inclusive (normal) ORflags = flags | 42;YES
bitorAlternate spelling for |
Group 13
&&Logical ANDif( conditionA && conditionB ) …YES
andAlternate spelling for &&
Group 14
||Logical ORif( conditionA || conditionB ) ...YES
orAlternate spelling for ||
Group 15
(right-to-left associativity)
? :Ternary conditional (if-then-else)int i = (a > b) ? a : b;NO
Group 16
(right-to-left associativity)
=Assignment operatorint a = b;YES
+=Increment and assigna += 3;YES
-=Decrement and assignb -= 4;YES
*=Multiply and assigna *= 5;YES
/=Divide and assigna /= 2;YES
%=Modulo and assigna %= 3;YES
&=Bitwise AND and assignflags &= new_flags;YES
and_eqAlternate spelling for &=
^=Bitwise exclusive or (XOR) and assignflags ^= new_flags;YES
xor_eqAlternate spelling for ^=
|=Bitwise normal OR and assignflags |= new_flags;YES
or_eqAlternate spelling for |=
<<=Bitwise shift left and assignflags <<= 2;YES
>>=Bitwise shift right and assignflags >>= 2;YES
Group 17
throwthrow exceptionthrow EClass(“Message”);NO
Group 18
,Sequential evaluation operatorfor( i = 0, j = 0; i < 10; i++, j++ ) …YES

Order of Evaluation and of Side Effects

One important aspect of C++ that is related to operator precedence is the order of evaluation and the order of side effects in expressions. In some circumstances, the order in which things happen is not defined. For example, consider the following code:

    float x = 1;
    x = x / ++x;

The value of x is not guaranteed to be consistent across different compilers, because it is not clear whether the computer should evaluate the left or the right side of the division first. Depending on which side is evaluated first, x could take a different value.

Furthermore, while ++x evaluates to x+1, the side effect of actually storing that new value in x could happen at different times, resulting in different values for x.

The bottom line is that expressions like the one above are horribly ambiguous and should be avoided at all costs. When in doubt, break a single ambiguous expression into multiple expressions to ensure that the order of evaluation is correct.

Overloading of Operators

Overloading of operators can be very useful and very dangerous. On one hand overloading operators for a class you have created can help with logistics and readability of code. On the other you can overload an operator in such a way it can either obfuscate or just downright break your program. Use carefully.

There are two ways to over load an operator: global function or class member.

Example of overloading with a global function:

     ostream & operator<< (ostream & os, const myClass & rhs);

But to be able to reach any private data within a user defined class you have to declare the global function as a friend within the definition of the class.

Example:

     class myClass {
 
       // Gives the operator<< function access to 'myData'
       // (this declaration should not go in public, private or protected)
       friend ostream & operator<< (ostream & lhs, const myClass & rhs);
 
       private:
         int myData;
     }

Overloading with a class member can be done as follows:

     class myClass {
 
       public:
         // The left hand side of this operator is  a pointer to 'this'.
         int operator+ (const myClass & rhs);
 
       private:
         int myData;
     }