personal teaching research professional

My research area is Computer Science Education. Within this broad research area, I focus on the assessment of novice programmers, difficulties that novice programmers have with syntax, gender equity in Computer Science, and tools that facilitate collaborative learning.

My most influential work has been in the two areas of Introductory Programming Assessment, and Contributing Student Pedagogies, which are approaches in which students systematically learn from each other (typically supported by software tools such as online peer review systems). I focus on empirical studies of student work product, trying to better understand how students learn to program, their common misconceptions, and how we might better support students in their learning. This challenging area combines the development of software tools with the application of domain specific education theory and practice, and analysis of human behaviour and work products.

Awards/Recognition

Journal publication

  1. Paul Denny, James Prather, Brett A. Becker, James Finnie-Ansley, Arto Hellas, Juho Leinonen, Andrew Luxton-Reilly, Brent N. Reeves, Eddie Antonio Santos, and Sami Sarsa. 2024. Computing Education in the Era of Generative AI. Commun. ACM 67, 2 (February 2024), 56–67. https://doi.org/10.1145/3624720
  2. D. Kirk, A. Luxton-Reilly and E. Tempero, "Evaluating Student Risk Group Mitigation Strategies," in IEEE Software, vol. 40, no. 6, pp. 79-86, Nov.-Dec. 2023, doi: 10.1109/MS.2023.3310468
  3. James Prather, Brent N. Reeves, Paul Denny, Brett A. Becker, Juho Leinonen, Andrew Luxton-Reilly, Garrett Powell, James Finnie-Ansley, and Eddie Antonio Santos. 2023. “It’s Weird That it Knows What I Want”: Usability and Interactions with Copilot for Novice Programmers. ACM Trans. Comput.-Hum. Interact. 31, 1, Article 4 (February 2024), 31 pages. https://doi.org/10.1145/3617367
  4. Piccolo SR, Denny P, Luxton-Reilly A, Payne SH, Ridge PG (2023) Evaluating a large language model’s ability to solve programming exercises from an introductory bioinformatics course. PLoS Comput Biol 19(9): e1011511. https://doi.org/10.1371/journal.pcbi.1011511
  5. Jacqueline Whalley, Amber Settle, and Andrew Luxton-Reilly. 2023. A Think-Aloud Study of Novice Debugging. ACM Trans. Comput. Educ. 23, 2, Article 28 (June 2023), 38 pages. https://doi.org/10.1145/3589004
  6. O. Allen, X. Downs, E. Varoy, A. Luxton-Reilly and N. Giacaman, "Block-Based Object-Oriented Programming," in IEEE Transactions on Learning Technologies, 2022, doi: 10.1109/TLT.2022.3190318.
  7. Theresia Devi Indriasari, Andrew Luxton-Reilly, and Paul Denny. 2020. A Review of Peer Code Review in Higher Education. ACM Trans. Comput. Educ. 20, 3, Article 22 (September 2020), 25 pages. DOI:https://doi.org/10.1145/3403935
  8. Theresia Devi Indriasari, Paul Denny, Danielle Lottridge & Andrew Luxton-Reilly (2022) Gamification improves the quality of student peer code review, Computer Science Education, DOI: 10.1080/08993408.2022.2124094
  9. Indriasari, T.D., Luxton-Reilly, A. & Denny, P. Gamification of student peer review in education: A systematic literature review. Educ Inf Technol (2020). https://doi.org/10.1007/s10639-020-10228-x
  10. Rosli, M. M., Tempero, E., & Luxton-Reilly, A. (2018). Evaluating the Quality of Datasets in Software Engineering. Advanced Science Letters, 24(10), 7232-7239.
  11. Kavanagh S., Luxton-Reilly A., Wuensche B., & Plimmer B. (2017) A Systematic Review of Virtual Reality in Education. Themes in Science and Technology Education 10.1
  12. Sutherland, C. J., Luxton-Reilly, A., & Plimmer, B. (2016). Freeform digital ink annotations in electronic documents: a systematic mapping study. Computers & Graphics. Elsevier. doi:10.1016/j.cag.2015.10.014
  13. Hamer, J., Purchase, H., Luxton-Reilly, A., & Denny, P. (2015). A comparison of peer and tutor feedback. Assessment and Evaluation in Higher Education, 40(1), 151-164. doi:10.1080/02602938.2014.893418
  14. Schmieder, P., Hosking, J., Luxton-Reilly, A., & Plimmer, B. (2013). Thumbs up: 3D gesture input on mobile phones using the front facing camera. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) Vol. 8118 LNCS (pp. 318-336). doi:10.1007/978-3-642-40480-1_20
  15. Denny, P.; Cukierman, D.; Luxton-Reilly, A. & Tempero, E. (2012) 'A case study of multi-institutional contributing-student pedagogy' Computer Science Education 22, 389-411.
  16. Luxton-Reilly, A. & Denny, P. (2010), Constructive evaluation: a pedagogy of student-contributed assessment, Computer Science Education 20 (2), 145-167.
  17. Luxton-Reilly, A. (2009), A systematic review of tools that support peer assessment, Computer Science Education 19, 209-232.

    Conference publications

  18. Tony Haoran Feng, Paul Denny, Burkhard Wuensche, Andrew Luxton-Reilly, and Steffan Hooper. 2024. More Than Meets the AI: Evaluating the performance of GPT-4 on Computer Graphics assessment questions. In Proceedings of the 26th Australasian Computing Education Conference (ACE '24). Association for Computing Machinery, New York, NY, USA, 182–191. https://doi.org/10.1145/3636243.3636263
  19. Diana Kirk, Andrew Luxton-Reilly, and Ewan Tempero. 2024. A Literature-Informed Model for Code Style Principles to Support Teachers of Text-Based Programming. In Proceedings of the 26th Australasian Computing Education Conference (ACE '24). Association for Computing Machinery, New York, NY, USA, 134–143. https://doi.org/10.1145/3636243.3636258
  20. Breanna Jury, Angela Lorusso, Juho Leinonen, Paul Denny, and Andrew Luxton-Reilly. 2024. Evaluating LLM-generated Worked Examples in an Introductory Programming Course. In Proceedings of the 26th Australasian Computing Education Conference (ACE '24). Association for Computing Machinery, New York, NY, USA, 77–86. https://doi.org/10.1145/3636243.3636252
  21. Diana Kirk, Andrew Luxton-Reilly, Ewan Tempero, Tyne Crow, Paul Denny, Allan Fowler, Steffan Hooper, Andrew Meads, Asma Shakil, Paramvir Singh, Craig Sutherland, Yi-Chien Vita Tsai, and Burkhard Wuensche. 2024. Educator Experiences of Low Overhead Student Project Risk Management. In Proceedings of the 26th Australasian Computing Education Conference (ACE '24). Association for Computing Machinery, New York, NY, USA, 58–67. https://doi.org/10.1145/3636243.3636250
  22. James Prather, Paul Denny, Juho Leinonen, Brett A. Becker, Ibrahim Albluwi, Michelle Craig, Hieke Keuning, Natalie Kiesler, Tobias Kohn, Andrew Luxton-Reilly, Stephen MacNeil, Andrew Petersen, Raymond Pettit, Brent N. Reeves, and Jaromir Savelka. 2023. The Robots Are Here: Navigating the Generative AI Revolution in Computing Education. In Proceedings of the 2023 Working Group Reports on Innovation and Technology in Computer Science Education (ITiCSE-WGR '23). Association for Computing Machinery, New York, NY, USA, 108–159. https://doi.org/10.1145/3623762.3633499
  23. Theresia Devi Indriasari, Paul Denny, Andrew Luxton-Reilly, and Danielle Lottridge. 2023. Impacting the Submission Timing of Student Work Using Gamification. In Proceedings of the 16th Annual ACM India Compute Conference (COMPUTE '23). Association for Computing Machinery, New York, NY, USA, 7–12. https://doi.org/10.1145/3627217.3627218
  24. Zixuan Wang, Paul Denny, Juho Leinonen, and Andrew Luxton-Reilly. 2023. Understanding Student Evaluation of Teaching in Computer Science Courses. In Proceedings of the 16th Annual ACM India Compute Conference (COMPUTE '23). Association for Computing Machinery, New York, NY, USA, 13–18. https://doi.org/10.1145/3627217.3627220
  25. Zac Pullar-Strecker, Filipe Dwan Pereira, Paul Denny, Andrew Luxton-Reilly, and Juho Leinonen. 2023. G is for Generalisation: Predicting Student Success from KeystrokesIn Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 1 (SIGCSE 2023). Association for Computing Machinery, New York, NY, USA, 1028–1034. https://doi.org/10.1145/3545945.3569824
  26. Brett A. Becker, Paul Denny, James Finnie-Ansley, Andrew Luxton-Reilly, James Prather, and Eddie Antonio Santos. 2023. Programming Is Hard - Or at Least It Used to Be: Educational Opportunities and Challenges of AI Code Generation. In Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 1 (SIGCSE 2023). Association for Computing Machinery, New York, NY, USA, 500–506. https://doi.org/10.1145/3545945.3569759
  27. Elliot Varoy, Kerry Lee, Andrew Luxton-Reilly, and Nasser Giacaman. 2023. Draw a Computing Student: Facilitating Semi-Structured Interviews Through Drawing In Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 1 (SIGCSE 2023). Association for Computing Machinery, New York, NY, USA, 903–909. https://doi.org/10.1145/3545945.3569795
  28. Elliot Varoy, Andrew Luxton-Reilly, Kerry Lee, and Nasser Giacaman. 2023. Understanding the Gender Gap in Digital Technologies Education In Proceedings of the 25th Australasian Computing Education Conference (ACE '23). Association for Computing Machinery, New York, NY, USA, 69–76. https://doi.org/10.1145/3576123.3576131
  29. James Finnie-Ansley, Paul Denny, Andrew Luxton-Reilly, Eddie Antonio Santos, James Prather, and Brett A. Becker. 2023. My AI Wants to Know if This Will Be on the Exam: Testing OpenAI’s Codex on CS2 Programming Exercises. In Proceedings of the 25th Australasian Computing Education Conference (ACE '23). Association for Computing Machinery, New York, NY, USA, 97–104. https://doi.org/10.1145/3576123.3576134
  30. Andrew Luxton-Reilly, Ewan Tempero, Nalin Arachchilage, Angela Chang, Paul Denny, Allan Fowler, Nasser Giacaman, Igor Kontorovich, Danielle Lottridge, Sathiamoorthy Manoharan, Shyamli Sindhwani, Paramvir Singh, Ulrich Speidel, Sudeep Stephen, Valerio Terragni, Jacqueline Whalley, Burkhard Wuensche, and Xinfeng Ye. 2023. Automated Assessment: Experiences From the Trenches In Proceedings of the 25th Australasian Computing Education Conference (ACE '23). Association for Computing Machinery, New York, NY, USA, 1–10. https://doi.org/10.1145/3576123.3576124
  31. Ken Liu, Burkhard C. Wünsche, and Andrew Luxton-Reilly. 2022. Relationship Between Spatial Skills and Performance in Introductory Computer Graphics. In Proceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 1 (ITiCSE '22). Association for Computing Machinery, New York, NY, USA, 304–310. https://doi.org/10.1145/3502718.3524756
  32. James Finnie-Ansley, Paul Denny, and Andrew Luxton-Reilly. 2022. Play Your Cards Right: Using Quantitative Card-Sort Data to Examine Students' Pattern-Like Concepts. In Proceedings of the 53rd ACM Technical Symposium on Computer Science Education V. 1 (SIGCSE 2022). Association for Computing Machinery, New York, NY, USA, 857–863. https://doi.org/10.1145/3478431.3499343
  33. James Finnie-Ansley, Paul Denny, Brett A. Becker, Andrew Luxton-Reilly, and James Prather. 2022. The Robots Are Coming: Exploring the Implications of OpenAI Codex on Introductory Programming. In Australasian Computing Education Conference (ACE '22). Association for Computing Machinery, New York, NY, USA, 10–19. DOI:https://doi.org/10.1145/3511861.3511863 (Best Paper)
  34. Diana Kirk, Tyne Crow, Andrew Luxton-Reilly, and Ewan Tempero. 2022. Teaching Code Quality in High School Programming Courses - Understanding Teachers’ Needs. In Australasian Computing Education Conference (ACE '22). Association for Computing Machinery, New York, NY, USA, 36–45. DOI:https://doi.org/10.1145/3511861.3511866
  35. Diana Kirk, Andrew Luxton-Reilly, and Ewan Tempero. 2022. Refining a Risk Framework for Student Group Projects. In Proceedings of the 22nd Koli Calling International Conference on Computing Education Research (Koli Calling '22). Association for Computing Machinery, New York, NY, USA, Article 19, 1–11. https://doi.org/10.1145/3564721.3564730
  36. Diana Kirk, Andrew Luxton-Reilly, and Ewan Tempero. 2022. Risks in Student Projects. In Australasian Computing Education Conference (ACE '22). Association for Computing Machinery, New York, NY, USA, 143–152. DOI:https://doi.org/10.1145/3511861.3511877
  37. Thomas Suselo, Burkhard Claus Wünsche, and Andrew Luxton-Reilly. 2022. Why are 3D Transformations in Computer Graphics Difficult? An Analysis of a Decade of Exam Questions. In Australasian Computing Education Conference (ACE '22). Association for Computing Machinery, New York, NY, USA, 181–190. DOI:https://doi.org/10.1145/3511861.3511881
  38. Suselo, T.; Wünsche, B. and Luxton-Reilly, A. (2022). Teaching and Learning 3D Transformations in Introductory Computer Graphics: A User Study. In Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - GRAPP, ISBN 978-989-758-555-5, pages 126-135. DOI: 10.5220/0011003100003124
  39. Brett A. Becker, Amber Settle, Andrew Luxton-Reilly, Briana B. Morrison, and Cary Laxer. 2021. Expanding Opportunities: Assessing and Addressing Geographic Diversity at the SIGCSE Technical Symposium. In Proceedings of the 52nd ACM Technical Symposium on Computer Science Education (SIGCSE '21). Association for Computing Machinery, New York, NY, USA, 281–287. DOI:https://doi.org/10.1145/3408877.3432448
  40. James Finnie-Ansley, Paul Denny, and Andrew Luxton-Reilly. 2021. A Semblance of Similarity: Student Categorisation of Simple Algorithmic Problem Statements. In Proceedings of the 17th ACM Conference on International Computing Education Research (ICER 2021). Association for Computing Machinery, New York, NY, USA, 198–212. DOI:https://doi.org/10.1145/3446871.3469745
  41. Theresia Devi Indriasari, Andrew Luxton-Reilly, and Paul Denny. 2021. Improving Student Peer Code Review Using Gamification. In Australasian Computing Education Conference (ACE '21). Association for Computing Machinery, New York, NY, USA, 80–87. DOI:https://doi.org/10.1145/3441636.3442308
  42. Theresia Devi Indriasari, Andrew Luxton-Reilly, and Paul Denny. 2021. Investigating Accuracy and Perceived Value of Feedback in Peer Code Review Using Gamification. In Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1 (ITiCSE '21). Association for Computing Machinery, New York, NY, USA, 199–205. DOI:https://doi.org/10.1145/3430665.3456338
  43. Diana Kirk, Tyne Crow, Andrew Luxton-Reilly, and Ewan Tempero. 2021. Mind the Gap: Searching for Clarity in NCEA. In Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1 (ITiCSE '21). Association for Computing Machinery, New York, NY, USA, 192–198. DOI:https://doi.org/10.1145/3430665.3456318
  44. Valerie Picardo, Paul Denny, and Andrew Luxton-Reilly. 2021. Lecture Recordings, Viewing Habits, and Performance in an Introductory Programming Course. In Australasian Computing Education Conference (ACE '21). Association for Computing Machinery, New York, NY, USA, 73–79. DOI:https://doi.org/10.1145/3441636.3442307
  45. Mitchell Rogers, Wendy Yao, Andrew Luxton-Reilly, Juho Leinonen, Danielle Lottridge, and Paul Denny. 2021. Exploring Personalization of Gamification in an Introductory Programming Course. In Proceedings of the 52nd ACM Technical Symposium on Computer Science Education (SIGCSE '21). Association for Computing Machinery, New York, NY, USA, 1121–1127. DOI:https://doi.org/10.1145/3408877.3432402
  46. Simon, Andrew Luxton-Reilly, and Oluwatoyin Adelakun-Adeyemo. 2021. Confirmation Bias and Other Flaws in Citing Pass Rate Studies. In Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1 (ITiCSE '21). Association for Computing Machinery, New York, NY, USA, 575–581. DOI:https://doi.org/10.1145/3430665.3456357
  47. Paramvir Singh, Ewan Tempero, Andrew Luxton-Reilly, and Shuxiang Zhang. 2021. What do they note? An exploratory investigation into the characteristics of CS students’ notes. In Proceedings of the 10th Computer Science Education Research Conference (CSERC '21). Association for Computing Machinery, New York, NY, USA, 57–67. https://doi.org/10.1145/3507923.3507934
  48. Thomas Suselo, Burkhard C. Wünsche, and Andrew Luxton-Reilly. 2021. Using Mobile Augmented Reality for Teaching 3D Transformations. In Proceedings of the 52nd ACM Technical Symposium on Computer Science Education (SIGCSE '21). Association for Computing Machinery, New York, NY, USA, 872–878. DOI:https://doi.org/10.1145/3408877.3432401
  49. Elliot Varoy, Kerry Lee, Andrew Luxton-Reilly, and Nasser Giacaman. 2021. Comparing Pre-tertiary Curricula to Investigate the Timing of Computing Exposure. In Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1 (ITiCSE '21). Association for Computing Machinery, New York, NY, USA, 540–546. DOI:https://doi.org/10.1145/3430665.3456341
  50. Jacqueline Whalley, Amber Settle, and Andrew Luxton-Reilly. 2021. Novice Reflections on Debugging. In Proceedings of the 52nd ACM Technical Symposium on Computer Science Education (SIGCSE '21). Association for Computing Machinery, New York, NY, USA, 73–79. DOI:https://doi.org/10.1145/3408877.3432374
  51. Jacqueline Whalley, Amber Settle, and Andrew Luxton-Reilly. 2021. Analysis of a Process for Introductory Debugging. In Australasian Computing Education Conference (ACE '21). Association for Computing Machinery, New York, NY, USA, 11–20. DOI:https://doi.org/10.1145/3441636.3442300
  52. Burkhard Claus Wuensche, Kai-Cheung Leung, Davis Dimalen, Wannes van der Mark, Thomas Suselo, Marylyn Alex, Alex Shaw, Andrew Luxton-Reilly, and Richard Lobb. 2021. Using an Assessment Tool to Create Sandboxes for Computer Graphics Teaching in an Online Environment. In Proceedings of the 10th Computer Science Education Research Conference (CSERC '21). Association for Computing Machinery, New York, NY, USA, 21–30. https://doi.org/10.1145/3507923.3507929
  53. Casey Wong, Paul Denny, Andrew Luxton-Reilly, and Jacqueline Whalley. 2021. The Impact of Multiple Choice Question Design on Predictions of Performance. In Australasian Computing Education Conference (ACE '21). Association for Computing Machinery, New York, NY, USA, 66–72. DOI:https://doi.org/10.1145/3441636.3442306
  54. James Zhang, Casey Wong, Nasser Giacaman, and Andrew Luxton-Reilly. 2021. Automated Classification of Computing Education Questions using Bloom’s Taxonomy. In Australasian Computing Education Conference (ACE '21). Association for Computing Machinery, New York, NY, USA, 58–65. DOI:https://doi.org/10.1145/3441636.3442305
  55. James Zhang, Andrew Luxton-Reilly, Paul Denny, and Jacqueline Whalley. 2021. Scientific Collaboration Network Analysis for Computing Education Conferences. In Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1 (ITiCSE '21). Association for Computing Machinery, New York, NY, USA, 582–588. DOI:https://doi.org/10.1145/3430665.3456385
  56. Muhammad Rizwan Asghar and Andrew Luxton-Reilly. 2020. A Case Study of a Cybersecurity Programme: Curriculum Design, Resource Management, and Reflections. In Proceedings of the 51st ACM Technical Symposium on Computer Science Education (SIGCSE ’20). Association for Computing Machinery, New York, NY, USA, 16–22. DOI:https://doi.org/10.1145/3328778.3366918
  57. Tyne Crow, Diana Kirk, Andrew Luxton-Reilly, and Ewan Tempero. 2020. Teacher perceptions of feedback in high school programming education: a thematic analysis. In Proceedings of the 15th Workshop on Primary and Secondary Computing Education (WiPSCE '20). Association for Computing Machinery, New York, NY, USA, Article 7, 1–6. DOI:https://doi.org/10.1145/3421590.3421595
  58. Yuemeng Du, Andrew Luxton-Reilly, and Paul Denny. 2020. A Review of Research on Parsons Problems. In Proceedings of the Twenty-Second Australasian Computing Education Conference (ACE’20). Association for Computing Machinery, New York, NY, USA, 195–202. DOI:https://doi.org/10.1145/3373165.3373187
  59. Diana Kirk, Tyne Crow, Andrew Luxton-Reilly, and Ewan Tempero. 2020. On Assuring Learning About Code Quality. In Proceedings of the Twenty-Second Australasian Computing Education Conference (ACE’20). Association for Computing Machinery, New York, NY, USA, 86–94. DOI:https://doi.org/10.1145/3373165.3373175
  60. Diana Kirk, Ewan Tempero, Andrew Luxton-Reilly, and Tyne Crow. 2020. High School Teachers’ Understanding of Code Style. Koli Calling '20: Proceedings of the 20th Koli Calling International Conference on Computing Education Research. Association for Computing Machinery, New York, NY, USA, Article 12, 1–10. DOI:https://doi.org/10.1145/3428029.3428047
  61. Paramvir Singh, Ewan Tempero, Andrew Luxton-Reilly, and Shuxiang Zhang. 2020. Digging into Computer Science Students’ Learning Journals. Koli Calling '20: Proceedings of the 20th Koli Calling International Conference on Computing Education Research. Association for Computing Machinery, New York, NY, USA, Article 16, 1–6. DOI:https://doi.org/10.1145/3428029.3428048
  62. Zacharoula Papamitsiou, Michail Giannakos, Simon, and Andrew Luxton-Reilly. 2020. Computing Education Research Landscape through an Analysis of Keywords. In Proceedings of the 2020 ACM Conference on International Computing Education Research (ICER '20). Association for Computing Machinery, New York, NY, USA, 102–112. DOI:https://doi.org/10.1145/3372782.3406276
  63. Liam Rigby, Paul Denny, and Andrew Luxton-Reilly. 2020. A Miss is as Good as a Mile: Off-By-One Errors and Arrays in an Introductory Programming Course. In Proceedings of the Twenty-Second Australasian Computing Education Conference (ACE’20). Association for Computing Machinery, New York, NY, USA, 31–38. DOI:https://doi.org/10.1145/3373165.3373169
  64. Crow, T., Luxton-Reilly, A., Wünsche, B. C., and Denny, P. 2019. Resources and Support for the Implementation of Digital Technologies in New Zealand Schools. In Proceedings of the Twenty-First Australasian Computing Education Conference (ACE '19). ACM, New York, NY, USA, 69-78. DOI: https://doi.org/10.1145/3286960.3286969
  65. Garner, J., Denny, P., and Luxton-Reilly, A. 2019. Mastery Learning in Computer Science Education. In Proceedings of the Twenty-First Australasian Computing Education Conference (ACE '19). ACM, New York, NY, USA, 37-46. DOI: https://doi.org/10.1145/3286960.3286965 (Best Student Paper)
  66. Li, C., Chan, E., Denny, P., Luxton-Reilly, A., and Tempero, E. 2019. Towards a Framework for Teaching Debugging. In Proceedings of the Twenty-First Australasian Computing Education Conference (ACE '19). ACM, New York, NY, USA, 79-86. DOI: https://doi.org/10.1145/3286960.3286970
  67. Simon, Andrew Luxton-Reilly, Vangel V. Ajanovski, Eric Fouh, Christabel Gonsalvez, Juho Leinonen, Jack Parkinson, Matthew Poole, and Neena Thota. 2019. Pass Rates in Introductory Programming and in other STEM Disciplines. In Proceedings of the Working Group Reports on Innovation and Technology in Computer Science Education (ITiCSE-WGR ’19). Association for Computing Machinery, New York, NY, USA, 53–71. DOI:https://doi-org.ezproxy.auckland.ac.nz/10.1145/3344429.3372502
  68. Suselo, T., Wünsche, B. C., and Luxton-Reilly, A. 2019. Technologies and Tools to Support Teaching and Learning Computer Graphics: A Literature Review. In Proceedings of the Twenty-First Australasian Computing Education Conference (ACE '19). ACM, New York, NY, USA, 96-105. DOI: https://doi.org/10.1145/3286960.3286972
  69. Claudia Szabo, Judy Sheard, Andrew Luxton-Reilly, Simon, Brett A. Becker, and Linda Ott. 2019. Fifteen Years of Introductory Programming in Schools: A Global Overview of K-12 Initiatives. In Proceedings of the 19th Koli Calling International Conference on Computing Education Research (Koli Calling ’19). Association for Computing Machinery, New York, NY, USA, Article 8, 1–9. DOI:https://doi-org.ezproxy.auckland.ac.nz/10.1145/3364510.3364513
  70. Wünsche, B.C., Huang, E., Shaw, L., Suselo, T., Leung, K.C., Dimalen, D., van der Mark, W., Luxton-Reilly, A. and Lobb, R., 2019, January. CodeRunnerGL-An Interactive Web-Based Tool for Computer Graphics Teaching and Assessment. In 2019 International Conference on Electronics, Information, and Communication (ICEIC) (pp. 1-7). IEEE.
  71. Asghar, R. and Luxton-Reilly, A. (2018). Teaching Cyber Security Using Competitive Software Obfuscation and Reverse Engineering Activities. In Proceedings of the 49th ACM Technical Symposium on Computer Science Education (SIGCSE '18). ACM, New York, NY, USA, 179-184. DOI: https://doi.org/10.1145/3159450.3159489
  72. Crow, T., Luxton-Reilly, A., Wuensche, B. (2018). Intelligent tutoring systems for programming education: a systematic review. In Proceedings of the 20th Australasian Computing Education Conference (ACE '18). ACM, New York, NY, USA, 53-62. DOI: https://doi.org/10.1145/3160489.3160492 (Best Student Paper)
  73. De Ruvo, G., Tempero, E., Luxton-Reilly, A., and Giacaman, N. (2018). Unencapsulated Collection: A Teachable Design Smell. In Proceedings of the 49th ACM Technical Symposium on Computer Science Education (SIGCSE '18). ACM, New York, NY, USA, 332-337. DOI: https://doi.org/10.1145/3159450.3159469
  74. De Ruvo, G., Tempero, E., Luxton-Reilly, A., Rowe, G. B., and Giacaman, A. (2018). Understanding semantic style by analysing student code. In Proceedings of the 20th Australasian Computing Education Conference (ACE '18). ACM, New York, NY, USA, 73-82. DOI: https://doi.org/10.1145/3160489.3160500
  75. Denny, P., Luxton-Reilly, A., Craig, M., and Petersen, A. (2018). Improving complex task performance using a sequence of simple practice tasks. In Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE 2018). ACM, New York, NY, USA, 4-9. DOI: https://doi-org/10.1145/3197091.3197141 (Finalist, Best Paper)
  76. Ettles, A., Luxton-Reilly, A., and Denny, P. (2018). Common logic errors made by novice programmers. In Proceedings of the 20th Australasian Computing Education Conference (ACE '18). ACM, New York, NY, USA, 83-89. DOI: https://doi.org/10.1145/3160489.3160493
  77. Imtiaz, M. A., Luxton-Reilly, A., and Plimmer, B. (2018). ThinkInk - An Intelligent Sketch Tool for Learning Data Structures. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). ACM, New York, NY, USA, Paper LBW088, 6 pages. DOI: https://doi-org/10.1145/3170427.3188441
  78. Jackson, H., Nayyar, A., Denny, P., Luxton-Reilly, A., and Tempero, E. (2018) "HandsUp: An In-Class Question Posing Tool," 2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE), Auckland, New Zealand, 2018, pp. 24-31. doi: 10.1109/LaTICE.2018.00-11
  79. Luxton-Reilly, A., Lewis, A., and Plimmer, B. (2018). Comparing sequential and parallel code review techniques for formative feedback. In Proceedings of the 20th Australasian Computing Education Conference (ACE '18). ACM, New York, NY, USA, 45-52. DOI: https://doi.org/10.1145/3160489.3160498 (Best Paper)
  80. Luxton-Reilly, A., McMillan, E., Stevenson, E., Tempero, E., and Denny, P. (2018). Ladebug: an online tool to help novice programmers improve their debugging skills. In Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE 2018). ACM, New York, NY, USA, 159-164. DOI: https://doi-org/10.1145/3197091.3197098
  81. Luxton-Reilly, A., Becker, B.A., Cao, Y., McDermott, R., Mirolo, C., Mühling, A., Petersen, A., Sanders, K., Simon, and Whalley, J. (2018). Developing Assessments to Determine Mastery of Programming Fundamentals. In Proceedings of the 2017 ITiCSE Conference on Working Group Reports (ITiCSE-WGR '17). ACM, New York, NY, USA, 47-69. DOI: https://doi-org.ezproxy.auckland.ac.nz/10.1145/3174781.3174784
  82. Luxton-Reilly, A., Simon, Albluwi, I., Becker, B.A., Giannakos, M., Kumar, A.M., Ott, L., Paterson, J., Scott, M.J., Sheard, J., and Szabo, C. 2018. Introductory programming: a systematic literature review. In Proceedings Companion of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE 2018 Companion). ACM, New York, NY, USA, 55-106. DOI: https://doi.org/10.1145/3293881.3295779
  83. Matenga, A., Crow, T., Walmsley, M., Luxton-Reilly A., and Wuensche, B. (2018) "Evaluation of the Implementation of a Timer in Gamified Programming Exercises," 2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE), Auckland, New Zealand, 2018, pp. 36-41. doi: 10.1109/LaTICE.2018.000-9
  84. Moors, L., Luxton-Reilly, A., and Denny, P. (2018) Transitioning from Block-Based to Text-Based Programming Languages, 2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE), Auckland, New Zealand, 2018, pp. 57-64. doi: 10.1109/LaTICE.2018.000-5
  85. Suselo, T., Wünsche, B. C., and Luxton-Reilly, A. (2018) "Mobile Augmented Reality as a Teaching Medium in an Introductory Computer Graphics Course," 2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE), Auckland, New Zealand, 2018, pp. 72-76. doi: 10.1109/LaTICE.2018.000-3
  86. Tempero, E., Denny, P., Luxton-Reilly, A., and Ralph. P. (2018). Objects Count so Count Objects! In ICER ’18: 2018 International Computing Education Research Conference, August 13–15, 2018, Espoo, Finland. ACM, New York, NY, USA DOI: https://doi.org/10.1145/3230977.3230985
  87. Wünsche, B., Chen, Z., Shaw, L., Suselo, T., Leung, K-C., Dimalen, D., van der Mark, W., Luxton-Reilly, A., and Lobb, R. (2018). Automatic assessment of OpenGL computer graphics assignments. In Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE 2018). ACM, New York, NY, USA, 81-86. DOI: https://doi-org/10.1145/3197091.3197112
  88. Imtiaz, M. A., Blagojevic, R., Luxton-Reilly, A., and Plimmer, B. (2017). A survey of intelligent digital ink tools use in STEM education. In Proceedings of the Australasian Computer Science Week Multiconference (ACSW '17). ACM, New York, NY, USA, Article 13, 8 pages. DOI: https://doi.org/10.1145/3014812.3014825
  89. Luxton-Reilly, A., and Petersen, A. (2017). The Compound Nature of Novice Programming Assessments. In Proceedings of the Nineteenth Australasian Computing Education Conference (ACE '17). ACM, New York, NY, USA, 26-35. DOI: https://doi.org/10.1145/3013499.3013500 (Best Paper)
  90. Payne, A. R., Plimmer, B., McDaid, A., Luxton-Reilly, A., Davies, T.C. (2017), How can Adding a Movement Improve Target Acquisition Efficacy, Human-Computer Interaction -- INTERACT 2017: 16th IFIP TC 13 International Conference, 2017 Springer, Cham, 496-514
  91. Suselo, T., Wuensche, B., and Luxton-Reilly, A. (2017) The Journey to Improve Teaching Computer Graphics: A Systematic Review. In Chen, W. et al. (Eds.) Proceedings of the 25th International Conference on Computers in Education. New Zealand: Asia-Pacific Society for Computers in Education. 361-366
  92. Andalam, K., Arunthavasothy, K., D'Cunha, R., Shah, S., Luxton-Reilly, A. and Plimmer, B. (2016) Surface air hockey: a step towards smart tangibles. In Proceedings of the Australasian Computer Science Week Multiconference (ACSW '16). ACM, New York, NY, USA, , Article 55 , 4 pages. DOI=http://dx.doi.org/10.1145/2843043.2843370
  93. Hamilton, M., Luxton-Reilly, A., Augar, N., Chiprianov, V., Castro Gutierrez, E., Vidal Duarte, E., Hu, H. H., Ittyipe, S., Pearce, J. L., Oudshoorn, M., and Wong, E. 2016. Gender Equity in Computing: International Faculty Perceptions and Current Practices. In Proceedings of the 2016 ITiCSE Working Group Reports (ITiCSE '16). ACM, New York, NY, USA, 81-102. DOI: https://doi.org/10.1145/3024906.3024911
  94. Kavanagh, S. & Luxton-Reilly, A. (2016). Rubrics used in peer assessment. In Proceedings of the Australasian Computer Science Week Multiconference (ACSW '16). ACM, New York, NY, USA, , Article 10 , 6 pages. DOI=http://dx.doi.org/10.1145/2843043.2843347
  95. Kavanagh, S., Luxton-Reilly, A., Wüensche, B., and Plimmer, B. 2016. Creating 360° educational video: a case study. In Proceedings of the 28th Australian Conference on Computer-Human Interaction (OzCHI '16). ACM, New York, NY, USA, 34-39. DOI: https://doi.org/10.1145/3010915.3011001
  96. Khan, N. & Luxton-Reilly, A. (2016). Is computing for social good the solution to closing the gender gap in computer science?. In Proceedings of the Australasian Computer Science Week Multiconference (ACSW '16). ACM, New York, NY, USA, , Article 17 , 5 pages.
  97. Luxton-Reilly, A. (2016). Learning to Program is Easy. In Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE '16). ACM, New York, NY, USA, 284-289. DOI: http://dx.doi.org/10.1145/2899415.2899432 (Best Presentation)
  98. Payne, A. R., Plimmer, B., McDaid, A., Luxton-Reilly, A., and Davies, T. C. (2016). Expansion cursor: a zoom lens that can be voluntarily activated by the user at every individual click. In Proceedings of the 28th Australian Conference on Computer-Human Interaction (OzCHI '16). ACM, New York, NY, USA, 81-90. DOI: https://doi.org/10.1145/3010915.3010942
  99. Rosli, M. M., Tempero, E., and Luxton-Reilly, A. (2016). What is in our datasets?: Describing a structure of datasets. In Proceedings of the Australasian Computer Science Week Multiconference (p. 28). ACM.
  100. Sutherland, C. J., Luxton-Reilly, A. and Plimmer, B. (2016). Location, Location, Location: Using Spatial Memory in an Integrated Development Environments to Assist Program Code Comprehension? (p. 5) PPIG
  101. Sutherland, C., Luxton-Reilly, A., and Plimmer, B. (2016, September). Who changed my annotation? An investigation into refitting freeform ink annotations. In 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) (pp. 12-20). IEEE.
  102. Sutherland, C., Luxton-Reilly, A., & Plimmer, B. (2015). An Investigation into Freeform, Dynamic, Digital Annotation for Understanding Program Code. In INTERACT 2015 Adjunct Proceedings: 15th IFIP TC. 13 International Conference on Human-Computer Interaction 14-18 September 2015, Bamberg, Germany (Vol. 22, p. 9). University of Bamberg Press.
  103. Sutherland, C. J., Luxton-Reilly, A., & Plimmer, B. (2015). An Observational Study of How Experienced Programmers Annotate Program Code. In J. Abascal, S. Barbosa, M. Fetter, T. Gross, P. Palanque, & M. Winckler (Eds.), Human-Computer Interaction – INTERACT 2015, PT II Vol. 9297 (pp. 177-194). Bamberg, Germany: Springer-Verlag Berlin. doi:10.1007/978-3-319-22668-2_15
  104. Simon., Sheard, J., D’Souza, D., Lopez, M., Luxton-Reilly, A. J., Putro, I., Robbins, P., Teague, D., Whalley, J. (2015). How (not) to write an introductory programming exam. In Proceedings of the 17th Australasian Computing Education Conference (ACE 2015) Vol. 27. Auckland.
  105. Denny, P., Luxton-Reilly, A., & Carpenter, D. (2014). Enhancing syntax error messages appears ineffectual. Proceedings of the 2014 conference on Innovation & technology in computer science education, 273-278.
  106. Abdul Jalil, S; Plimmer, B; Warren, I; Luxton-Reilly, A (2014) 'Exploring Serious Mini-Games for Enhancing Computing Students' Colour Selection Skills', World Conference on Educational Multimedia, 2014
  107. Skudder, B., & Luxton-Reilly, A. J. (2014). Worked examples in computer science. In J. Whalley, & D. D'Souza (Eds.), Proceedings of the Sixteenth Australasian Computing Education Conference - Volume 148 Vol. 148 (pp. 59-64). Auckland, New Zealand.
  108. Abdul Jalil, S.; Plimmer, B.; Warren, I. & Luxton-Reilly, A. (2013) Design eye: an interactive learning environment based on the solo taxonomy. Proceedings of the 18th ACM conference on Innovation and technology in computer science education, ACM, 2013, 22-27
  109. Luxton-Reilly, A.; Denny, P.; Kirk, D.; Tempero, E. & Yu, S.-Y. (2013) On the differences between correct student solutions. Proceedings of the 18th ACM conference on Innovation and technology in computer science education, ACM, 2013, 177-182
  110. Rosli, M. M.; Tempero, E. & Luxton-Reilly, A. (2013) Can We Trust Our Results? A Mapping Study on Data Quality APSEC 2013, IEEE
  111. Schmieder, P.; Luxton-Reilly, A.; Plimmer, B. & Hosking, J. G. (2013) Thumbs Up: 3D Gesture Input on Mobile Phones Using the Front Facing Camera INTERACT 2013, Springer, 2013, 318-336
  112. Schmieder, P.; Plimmer, B.; Hosking, J. & Luxton-Reilly, (2013) A. Visual Guides for Comprehending Digital Ink in Distortion Lenses HCI, 2013
  113. Luxton-Reilly, A., Bertinshaw, D., Denny, P., Plimmer, B., and Sheehan, R. (2012) The impact of question generation activities on performance in Proceedings of the 43rd ACM Technical Symposium on Computer Science Education (Raleigh, North Carolina, USA, February 29 - March 03, 2012). SIGCSE '12. ACM, New York, NY, 391-396. DOI=http://doi.acm.org/10.1145/2157136.2157250
  114. Luxton-Reilly, A., Denny, P., Plimmer, B., and Sheehan, R. (2012) Activities, affordances and attitude: how student-generated questions assist learning. In Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education (ITiCSE '12). ACM, New York, NY, USA, 4-9. DOI=10.1145/2325296.2325302 http://doi.acm.org/10.1145/2325296.2325302
  115. Denny, P., Luxton-Reilly, A., and Tempero, E. (2012) All syntax errors are not equal. In Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education (ITiCSE '12). ACM, New York, NY, USA, 75-80. DOI=10.1145/2325296.2325318 http://doi.acm.org/10.1145/2325296.2325318
  116. Denny, P., Luxton-Reilly, A., Tempero, E. & Hendrickx, J. (2011) CodeWrite: supporting student-driven practice of java, in 'Proceedings of the 42nd ACM technical symposium on Computer science education', ACM, 2011, pp. 471-476
  117. Denny, P., Luxton-Reilly, A., Tempero, E. & Hendrickx, J. (2011) Understanding the Syntax Barrier for Novices , in ITiCSE '11: Proceedings of the 16th annual ACM SIGCSE conference on Innovation and technology in computer science education, ACM, 2011
  118. Luxton-Reilly, A., Denny, P., Plimmer, B. & Bertinshaw, D. Supporting Student-generated Free-response Questions, in ITiCSE '11: Proceedings of the 16th annual ACM SIGCSE conference on Innovation and technology in computer science education, ACM, 2011
  119. Denny, P.; Luxton-Reilly, A.; Hamer, J.; Dahlstrom, D. & Purchase, H. (2010), Self-Predicted and Actual Performance in an Introductory Programming Course, in 'Proceedings of the fifteenth annual conference on Innovation and technology in computer science education (ITiCSE 2010)', ACM, 2010, pp. 118-122.
  120. Luxton-Reilly, A.; Denny, P.; Plimmer, B. & Sheehan, R., StudySieve: supporting student-generated free-response questions, in R. Mann, S. & Verhaart, M. (ed.) Proceedings on 1st Annual Conference of Computing and Information Technology, Education and Research in New Zealand (incorporating 23rd Annual NACCQ), 2010, 129-137
  121. Luxton-Reilly, A., Plimmer, B., & Sheehan, R. (2010) Studysieve – A Tool that Supports Constructive Evaluation for free-response questions, in Proceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction (CHINZ), ACM, 2010, pp. 65-68
  122. Hamer, J.; Purchase, H. C.; Luxton-Reilly, A. & Sheard, J. (2010) Tools for ``contributing student learning'' Proceedings of the 2010 ITiCSE working group reports on Working group reports, ACM, 2010, 1-14 (Best Working Group Report)
  123. Purchase, H.; Hamer, J.; Denny, P. & Luxton-Reilly, A. (2010), The Quality of a PeerWise MCQ Repository, in Clear, T. & Hamer, J. (ed.) Twelfth Australasian Computing Education Conference (ACE 2010), ACS, 2010, Vol. 103, pp. 137-146
  124. Denny, P.; Luxton-Reilly, A. & Simon, B. (2009), Quality of student contributed questions using PeerWise, in Margaret Hamilton & Tony Clear, ed.,'Eleventh Australasian Computing Education Conference (ACE 2009)', Australian Computer Society, Wellington, New Zealand, pp. 55--64.
  125. Denny, P.; Hamer, J. & Luxton-Reilly, A. (2009), 'Students sharing and evaluating MCQs in a large first year Engineering course''AAEE09'.
  126. Denny, P.; Luxton-Reilly, A.; Hamer, J. & Purchase, H. (2009), Coverage of course topics in a student generated MCQ repository, in 'ITiCSE '09: Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education', ACM, New York, NY, USA, pp. 11--15.
  127. Hamer, J.; Purchase, H. C.; Denny, P. & Luxton-Reilly, A. (2009), Quality of peer assessment in CS1, in 'ICER '09: Proceedings of the fifth international workshop on Computing education research workshop', ACM, New York, NY, USA, pp. 27--36.
  128. Hamer, J.; Denny, P.; Luxton-Reilly, A.; Hosking, J. & Plimmer, B. (2009), Aropa; and PeerWise: Supporting student contributed pedagogy in large classes, in 'EDUCAUSE Australasia 2009'.
  129. Luxton-Reilly, A. & Denny, P. (2009), A simple framework for interactive games in CS1, in 'SIGCSE '09: Proceedings of the 40th ACM technical symposium on Computer science education', ACM, New York, NY, USA, pp. 216--220.
  130. Denny, P.; Luxton-Reilly, A. & Hamer, J. (2008), The PeerWise system of student contributed assessment questions, in Simon & Margaret Hamilton, ed.,'Tenth Australasian Computing Education Conference (ACE 2008)', ACS, Wollongong, NSW, Australia, pp. 69-74.
  131. Denny, P.; Luxton-Reilly, A. & Hamer, J. (2008), Student use of the PeerWise system, in 'ITICSE '08: Proceedings of the 13th annual SIGCSE conference on Innovation and technology in computer science education', ACM, Madrid, Spain, pp. 73--77.
  132. Denny, P.; Hamer, J. & Luxton-Reilly, A. (2008), Tools that support contribution-based pedagogies, in Agostino Cortesi & Flaminia Luccio, ed.,'ACM-IFIP IEEIII 2008 Informatics Education Europe III Conference,', pp. 140--154.
  133. Denny, P.; Hamer, J.; Luxton-Reilly, A. & Purchase, H. (2008), PeerWise, in Arnold Pears & Lauri Malmi, ed.,'Koli Calling 8th International Conference on Computing Education Research', Uppsala University, Koli National Park,Lieksa, FINLAND, pp. 109--112.
  134. Denny, P.; Hamer, J.; Luxton-Reilly, A. & Purchase, H. (2008), PeerWise: students sharing their multiple choice questions, in 'ICER '08: Proceeding of the fourth international workshop on Computing education research', ACM, New York, NY, USA, pp. 51--58. (John Henry Award)
  135. Denny, P.; Luxton-Reilly, A. & Simon, B. (2008), Evaluating a new exam question: Parsons problems, in 'ICER '08: Proceeding of the fourth international workshop on Computing education research', ACM, New York, NY, USA, pp. 113--124.
  136. Hamer, J.; Cutts, Q.; Jackova, J.; Luxton-Reilly, A.; McCartney, R.; Purchase, H.; Riedesel, C.; Saeli, M.; Sanders, K. & Sheard, J. (2008), 'Contributing student pedagogy', SIGCSE Bull. 40(4), 194--212.
  137. Lutteroth, C. & Luxton-Reilly, A. (2008), Flexible learning in CS2: A case study, in 'Proceedings of the 21st Annual Conference of the National Advisory Committee on Computing Qualifications'.
  138. Thompson, E.; Luxton-Reilly, A.; Whalley, J.; Hu, M. & Robbins, P. (2008), Bloom's Taxonomy for CS assessment, in Simon & Margaret Hamilton, ed.,'Tenth Australasian Computing Education Conference (ACE 2008)', ACS, Wollongong, NSW, Australia, pp. 155-162.
  139. Denny, P. & Luxton-Reilly, A. (2007), 'Student use of the PeerWise System', Software Innovation and Engineering New Zealand Workshop, November 2007, Auckland, New Zealand.
  140. Lutteroth, C.; Luxton-Reilly, A.; Dobbie, G. & Hamer, J. (2007), A maturity model for computing education, in 'ACE '07: Proceedings of the ninth Australasian conference on Computing education', Australian Computer Society, Inc., Darlinghurst, Australia, Australia, pp. 107--114.
  141. Lister, R.; Berglund, A.; Clear, T.; Bergin, J.; Garvin-Doxas, K.; Hanks, B.; Hitchner, L.; Luxton-Reilly, A.; Sanders, K.; Schulte, C. & Whalley, J. L. (2006), Research perspectives on the objects-early debate, SIGCSE Bull. 38(4), 146--165.
  142. Mendes, E.; Al-Fakhri, L. & Luxton-Reilly, A. (2006), A replicated experiment of pair-programming in a 2nd-year software development and design computer science course, in 'ITICSE '06: Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education', ACM, New York, NY, USA, pp. 108--112.
  143. Mendes, E.; Al-Fakhri, L. B. & Luxton-Reilly, A. (2005), Investigating pair-programming in a 2nd-year software development and design computer science course, in 'ITiCSE '05: Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education', ACM, New York, NY, USA, pp. 296--300.

    Preprints

  144. Paul Denny, Juho Leinonen, James Prather, Andrew Luxton-Reilly, Thezyrie Amarouche, Brett A. Becker, Brent N. Reeves, Promptly: Using Prompt Problems to Teach Learners How to Effectively Utilize AI Code Generators. arXiv. https://doi.org/10.48550/arXiv.2307.16364

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