
The purpose of this feature is to highlight CBR
research papers and to make them easily available to researchers for downloading. If you
download every featured paper you will soon acquire a useful library of Case-Based
Reasoning papers. We also encourage you to discuss the paper using the ai-cbr mailing list.
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Human-level AI's Killer
Application: Interactive Computer Games by John E. Laird and Michael
van Lent. Proc. AAAI 2000, pp. 1171-1178. AAAI Press / The MIT Press.
download the paper
(154KB pdf)
But this isn't a
CBR paper....No, it isn't, but it is a stimulating paper
nonetheless. This paper was the topic of an invited talk at AAAI 2000
in Austin Texas in July. Laird makes a very convincing arguement that
the future of product development in computer games (the Doom &
Quake variety not chess and go) is in AI, since soon they all will
have movie quality photo realistic graphics. CBR would seem ideally
suited to this application. Since games that could learn opponents'
strategies and game playing styles and reuse and adapt them (all in
real time of course) would significantly enhance the playability of
the games. So if you're looking for a PhD topic how about case-based
gaming! |
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Previous featured papers can be found in the Hall of Fame.
If you are looking for something longer to read why
not take a look at the ai-cbr featured book.
last updated October 03, 2000

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