Computer Science


Gibbons Lecture Series:
Engineering Computer Graphics

The last of four lectures on Computer Graphics in New Zealand, Thursday, 23rd May, 2013
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Speaker: Professor Gordon Mallinson
Department of Mechanical Engineering, The University of Auckland

When: 6pm for 6.30pm start, Thursday 23rd May, 2013
Where: Owen G Glenn Building, Room OGGB3/260-092
Note that there is public parking in the basement of the Owen G Glenn Building at 12 Grafton Road.

The lecture will be streamed live.

Gordon Mallinson joined The University of Auckland in 1982 following 15 years at the Australian Defence Science and Technology Organisation's Aeronautical Research Laboratories, where his research involved heat transfer, fluid mechanics and structural reliability. His international research reputation is in the fields of computational fluid dynamics, visualisation and computer graphics. He has been a consultant to a wide range of companies and holds patents for flow devices. Recent and current research includes flow feature extraction algorithms, prediction of biomedical flows, and entropy based methods for estimating irreversible losses in flows.

He introduced Computer Aided Design into the Mechanical Engineering curriculum and contributed to establishing courses on "Machines and Mechanisms". He initiated graduate courses in Computational Fluid Dynamics and Computer Graphics and has contributed to the creation of a new masters-level specialisation on Medical Devices and Technologies. He has been the long term Chair of the Faculty of Engineering IT Committee and a member of University committees involved with IT planning and eResearch.

Synopsis: The engineering profession has been influenced very significantly by computer graphics. Technologies ranging from the initial monochrome computer aided design systems, to advanced full colour stereographic visualisations of complex phenomena have been embraced as common components of everyday practice.

The talk traces these developments and their impact on the engineering profession. It will also discuss remaining challenges and how computer graphics may be engineered to meet them.

 

 

 

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