Department of Computer Science


Game AI Research

game-ia-research

Our application of Artificial Intelligence (AI) to games contributes to research and development of a case-based Texas Hold’em poker-bot. This bot, called Sartre, competed successfully in 2009’s Computer Poker Competition in California and is a development of a previous bot called Casper. The group is also working in the commercial arena with the social-media game SmallWorlds to develop case-based memories for non-player characters within the game, such as pets. Other recent work has involved the development of a novel flocking algorithm, reinforcement learning and genetic algorithms for city placement within the strategy game Civilization.

Members (academic staff or PhD students):

I. Watson, J. Rubin

More information:

The University of Auckland Game AI Group
The University of Auckland Game AI Group Video
2009’s Computer Poker Competition in California