Computer Science


Resources

Game Resources

Textbooks and reference books:

  • OpenGL
  • Windows Programming
    • Prosise, "Programming Windows with MFC"
    • Petzold, "Programming Windows"
    • Richter, "Advanced Windows"
  • 3D Computer Graphics
    • Hill, F.S., "Computer Graphics using Open GL", 2nd ed., Prentice Hall, 2001
    • Edward Angel, "Interactive Computer Graphics, A Top-Down Approach with OpenGL", Third Edition, Addison Wesley Longman, 2003
  • Game Graphics and Programming
    • David H. Eberly, "3D Game Engine Design", Morgan Kaufmann, 2000.
    • Tomas Akenine-Moller, Eric Haines, "Real-Time Rendering", 2nd edition, A K Peters Ltd, 2002.
    • Andre LaMothe, "Tricks of the 3D Game Programming Gurus", SAMS Publishing, 2003.
    • Alan Watt, Fabio Policarpo, "3D Games (Vol. 1) - Real-time Rendering and Software Technology ", Addison Wesley, 2003.
    • Alan Watt, Fabio Policarpo, "3D Games (Vol. 2) - Animation and Advanced Real-Time Rendering ", Addison Wesley, 2003.
  • Gaming-related topics
    • David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, Robert Huebner, "Level of Detail for 3D Graphics", Morgan Kaufmann, 2002.
    • Sandeep Singhal and Michale Zyda, "Networked Virtual Environments, Design and Implementation",  ACM Press and Addison Wesley Longman, 1999 (ISBN 0-201-32557-8).

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