Image Representation in Java

1. Load Image:

import java.applet.*; // image will display on Java applet

import java.awt.image.*; //deal with  image object

import java.awt.*; //deal with  Graphic Interface

Image image=getImage(getCodeBase(),"images/ass1.jpg");

2. Get image information after the image is fully loaded:

int imageWidth=image.getWidth(this);

int imageHeight=image.getHeight(this);

int[] pixels = new int[imageWidth*imageHeight];

// grab pixels

PixelGrabber pg = new PixelGrabber(image, 0, 0, imageWidth, imageHeight, pixels, 0, imageWidth);

try {

    pg.grabPixels();

} catch(InterruptedException e) {}

3. draw the image at (0,0):

public void paint(Graphics g) {

//draw the image at (0,0)

g.drawImage(image, 0, 0, this);

}

4. pixel representation of an color image in Java:

int red = (pixels[i]>> 16) & 0xff;
int green = (pixels[i]>> 8) & 0xff;
int blue = (pixels[i]) & 0xff;

5. create Image with given pixels[]:

Image image = createImage(new MemoryImageSource(imageWidth, imageHeight, pixels, 0, imageWidth));// offset=0