NAME
gluLoadSamplingMatrices - load NURBS sampling and culling
matrices
C SPECIFICATION
void gluLoadSamplingMatrices( GLUnurbs* nurb,
const GLfloat *model,
const GLfloat *perspective,
const GLint *view )
PARAMETERS
nurb Specifies the NURBS object (created with
gluNewNurbsRenderer).
model Specifies a modelview matrix (as from a
glGetFloatv call).
perspective Specifies a projection matrix (as from a
glGetFloatv call).
view Specifies a viewport (as from a glGetIntegerv
call).
DESCRIPTION
gluLoadSamplingMatrices uses model, perspective, and view to
recompute the sampling and culling matrices stored in nurb.
The sampling matrix determines how finely a NURBS curve or
surface must be tessellated to satisfy the sampling
tolerance (as determined by the GLU_SAMPLING_TOLERANCE
property). The culling matrix is used in deciding if a
NURBS curve or surface should be culled before rendering
(when the GLU_CULLING property is turned on).
gluLoadSamplingMatrices is necessary only if the
GLU_AUTO_LOAD_MATRIX property is turned off (see
gluNurbsProperty). Although it can be convenient to leave
the GLU_AUTO_LOAD_MATRIX property turned on, there can be a
performance penalty for doing so. (A round trip to the GL
server is needed to fetch the current values of the
modelview matrix, projection matrix, and viewport.)
SEE ALSO
gluGetNurbsProperty, gluNewNurbsRenderer, gluNurbsProperty