/* * This code is based on an example provided by John Vella, * a tutorial reader. */ import javax.swing.*; import javax.swing.event.MouseInputAdapter; import java.awt.*; import java.awt.event.*; import java.util.*; /* ScrollDemo2.java requires no other files. */ public class ScrollDemo2 extends JPanel implements MouseListener { private Dimension area; //indicates area taken up by graphics private Vector circles; //coordinates used to draw graphics private JPanel drawingPane; private final Color colors[] = { Color.red, Color.blue, Color.green, Color.orange, Color.cyan, Color.magenta, Color.darkGray, Color.yellow}; private final int color_n = colors.length; public ScrollDemo2() { super(new BorderLayout()); area = new Dimension(0,0); circles = new Vector(); //Set up the instructions. JLabel instructionsLeft = new JLabel( "Click left mouse button to place a circle."); JLabel instructionsRight = new JLabel( "Click right mouse button to clear drawing area."); JPanel instructionPanel = new JPanel(new GridLayout(0,1)); instructionPanel.setFocusable(true); instructionPanel.add(instructionsLeft); instructionPanel.add(instructionsRight); //Set up the drawing area. drawingPane = new DrawingPane(); drawingPane.setBackground(Color.white); drawingPane.addMouseListener(this); //Put the drawing area in a scroll pane. JScrollPane scroller = new JScrollPane(drawingPane); scroller.setPreferredSize(new Dimension(200,200)); //Lay out this demo. add(instructionPanel, BorderLayout.PAGE_START); add(scroller, BorderLayout.CENTER); } /** The component inside the scroll pane. */ public class DrawingPane extends JPanel { protected void paintComponent(Graphics g) { super.paintComponent(g); Rectangle rect; for (int i = 0; i < circles.size(); i++) { rect = circles.elementAt(i); g.setColor(colors[(i % color_n)]); g.fillOval(rect.x, rect.y, rect.width, rect.height); } } } //Handle mouse events. public void mouseReleased(MouseEvent e) { final int W = 100; final int H = 100; boolean changed = false; if (SwingUtilities.isRightMouseButton(e)) { //This will clear the graphic objects. circles.removeAllElements(); area.width=0; area.height=0; changed = true; } else { int x = e.getX() - W/2; int y = e.getY() - H/2; if (x < 0) x = 0; if (y < 0) y = 0; Rectangle rect = new Rectangle(x, y, W, H); circles.addElement(rect); drawingPane.scrollRectToVisible(rect); int this_width = (x + W + 2); if (this_width > area.width) { area.width = this_width; changed=true; } int this_height = (y + H + 2); if (this_height > area.height) { area.height = this_height; changed=true; } } if (changed) { //Update client's preferred size because //the area taken up by the graphics has //gotten larger or smaller (if cleared). drawingPane.setPreferredSize(area); //Let the scroll pane know to update itself //and its scrollbars. drawingPane.revalidate(); } drawingPane.repaint(); } public void mouseClicked(MouseEvent e){} public void mouseEntered(MouseEvent e){} public void mouseExited(MouseEvent e){} public void mousePressed(MouseEvent e){} /** * Create the GUI and show it. For thread safety, * this method should be invoked from the * event-dispatching thread. */ private static void createAndShowGUI() { //Create and set up the window. JFrame frame = new JFrame("ScrollDemo2"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //Create and set up the content pane. JComponent newContentPane = new ScrollDemo2(); newContentPane.setOpaque(true); //content panes must be opaque frame.setContentPane(newContentPane); //Display the window. frame.pack(); frame.setVisible(true); } public static void main(String[] args) { //Schedule a job for the event-dispatching thread: //creating and showing this application's GUI. javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } }); } }