Trail: 2D Graphics
Lesson: Working with Text APIs
Section: Advanced Text Display
Using Text Attributes to Style Text
Home Page > 2D Graphics > Working with Text APIs
Using Text Attributes to Style Text

Applications typically need the capability to apply the following text attributes:

These and other text attributes can be applied by using the Java 2D™ TextAttribute class.

To apply these text attributes by add them to a Font object. For example:

Map<TextAttribute>, Object>map = new Hashtable<TextAttribute, Object>();
map.put(TextAttribute.KERNING, TextAttribute.KERNING_ON);
font = font.deriveFont( map );
graphics.setFont( font );

The code example represented below shows the application of text attributes in the following order:

  1. Sample string (no text attributes applied)
  2. Kerning
  3. Kerning and Underlining
  4. Kerning,Underlining and Strikethrough
  5. Kerning,Underlining, Strikethrough and Color


Note: If you don't see the applet running above, you need to install Java Plug-in, which happens automatically when you install the Java(TM) SE JRE or JDK. This applet requires JDK 6 or later. You can find more information on the Java Plug-in home page.
The complete code for this applet is in AttributedText.java.
Previous page: Displaying Antialiased Text by Using Rendering Hints
Next page: Drawing Multiple Lines of Text