Associate Professor Ian Duncan Watson

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Associate Professor

Research | Current

  • Artificial Intelligence
  • Case-Based Reasoning
  • Machine Learning
  • Game AI
  • Knowledge-Based Systems
  • Knowledge Management
  • Business Intelligence

Selected publications and creative works (Research Outputs)

  • Woolford, M., & Watson, I. (2017). Exploring the use of case-based reasoning to play eurogames. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 10.1007/978-3-319-63004-5_26
  • Woolford, M., & Watson, I. (2017). SCOUT: A case-based reasoning agent for playing race for the galaxy. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 10.1007/978-3-319-61030-6_27
  • Freeman, P. F. (2016). Abstract Syntax Tree Retrieval: Inferring Student Coding Goals Using Case-based Reasoning and Code Similarity The University of Auckland. ResearchSpace@Auckland.
    URL: http://hdl.handle.net/2292/31826
    Other University of Auckland co-authors: Paul Freeman, Paul Denny
  • Freeman, P., Watson, I., & Denny, P. (2016). Inferring Student Coding Goals Using Abstract Syntax Trees. In A. Goel, M. B. DiazAgudo, T. RothBerghofer (Eds.) Lecture Notes in Computer Science : Case-Based Reasoning Research and Development ICBR 2016 Proceedings, 9969, 139-153. Atlanta, GA: Springer Verlag. 10.1007/978-3-319-47096-2_10
    URL: http://hdl.handle.net/2292/32563
    Other University of Auckland co-authors: Paul Freeman, Paul Denny
  • Wender, S., & Watson, I. (2016). Combining Case-Based Reasoning and Reinforcement Learning for Tactical Unit Selection in Real-Time Strategy Game AI. In A. Goel, M. B. DiazAgudo, T. RothBerghofer (Eds.) Lecture Notes in Computer Science : Case-Based Reasoning Research and Development ICBR 2016 Proceedings, 9969, 413-429. Atlanta, GA: Springer Verlag. 10.1007/978-3-319-47096-2_28
    URL: http://hdl.handle.net/2292/32564
  • Robertson, G., & Watson, I. (2015). Building Behavior Trees from Observations in Real-Time Strategy Games. Paper presented at International Symposium on Innovations in Intelligent SysTems and Applications (INISTA 2015), Madrid, SPAIN. 2 September - 4 September 2015. 2015 INTERNATIONAL SYMPOSIUM ON INNOVATIONS IN INTELLIGENT SYSTEMS AND APPLICATIONS (INISTA) PROCEEDINGS. (pp. 7).
  • Robertson, G., & Watson, I. (2014). A Review of Real-Time Strategy Game AI. AI MAGAZINE, 35 (4), 75-104.
    URL: http://hdl.handle.net/2292/25997
  • Wender, S., & Watson, I. (2014). Combining case-based reasoning and reinforcement learning for unit navigation in real-time strategy game AI. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 8765, 511-525.

Contact details

Primary location

SCIENCE CENTRE 303S - Bldg 303S
Level 3, Room 393
38 PRINCES ST
AUCKLAND 1010
New Zealand

Web links