Associate Professor Ian Duncan Watson

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Associate Professor

Research | Current

  • Artificial Intelligence
  • Case-Based Reasoning
  • Machine Learning
  • Game AI
  • Knowledge-Based Systems
  • Knowledge Management
  • Business Intelligence

Selected publications and creative works (Research Outputs)

  • Woolford, M., & Watson, I. (2017). Exploring the use of case-based reasoning to play eurogames. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 10.1007/978-3-319-63004-5_26
  • Woolford, M., & Watson, I. (2017). SCOUT: A case-based reasoning agent for playing race for the galaxy. Case-Based Reasoning Research and Development, LNCS, volume 10339, 390-402. Trondheim, Norway: Springer. 10.1007/978-3-319-61030-6_27
  • Freeman, P. F. (2016). Abstract Syntax Tree Retrieval: Inferring Student Coding Goals Using Case-based Reasoning and Code Similarity The University of Auckland. ResearchSpace@Auckland.
    URL: http://hdl.handle.net/2292/31826
    Other University of Auckland co-authors: Paul Freeman, Paul Denny
  • Freeman, P., Watson, I., & Denny, P. (2016). Inferring Student Coding Goals Using Abstract Syntax Trees. In A. Goel, M. B. DiazAgudo, T. RothBerghofer (Eds.) Lecture Notes in Computer Science : Case-Based Reasoning Research and Development ICBR 2016 Proceedings, 9969, 139-153. Atlanta, GA: Springer Verlag. 10.1007/978-3-319-47096-2_10
    URL: http://hdl.handle.net/2292/32563
    Other University of Auckland co-authors: Paul Freeman, Paul Denny
  • Wender, S., & Watson, I. (2016). Combining Case-Based Reasoning and Reinforcement Learning for Tactical Unit Selection in Real-Time Strategy Game AI. In A. Goel, M. B. DiazAgudo, T. RothBerghofer (Eds.) Lecture Notes in Computer Science : Case-Based Reasoning Research and Development ICBR 2016 Proceedings, 9969, 413-429. Atlanta, GA: Springer Verlag. 10.1007/978-3-319-47096-2_28
    URL: http://hdl.handle.net/2292/32564
  • Robertson, G., & Watson, I. (2015). Building behavior trees from observations in real-time strategy games. 2015 International Symposium on Innovations in Intelligent SysTems and Applications (INISTA), 361-367. Madrid, Spain: IEEE. 10.1109/INISTA.2015.7276774
  • Wender, S., & Watson, I. (2014). Combining case-based reasoning and reinforcement learning for unit navigation in real-time strategy game AI. Case-Based Reasoning Research and Development, LNCS, volume 8765, 511-525. Cork, Ireland: Springer. 10.1007/978-3-319-11209-1_36
  • Robertson, G., & Watson, I. (2014). An improved dataset and extraction process for StarCraft AI. Proceedings of the 27th International Florida Artificial Intelligence Research Society Conference, FLAIRS 2014, 255-260. Pensacola Beach, Florida.
    URL: http://hdl.handle.net/2292/26001

Contact details

Primary office location

SCIENCE CENTRE 303S - Bldg 303S
Level 3, Room 393
38 PRINCES ST
AUCKLAND 1010
New Zealand

Web links