//Microsoft Developer Studio generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "afxres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // English (U.S.) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) #endif //_WIN32 #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE DISCARDABLE BEGIN "resource.h\0" END 2 TEXTINCLUDE DISCARDABLE BEGIN "#include ""afxres.h""\r\n" "\0" END 3 TEXTINCLUDE DISCARDABLE BEGIN "#define _AFX_NO_SPLITTER_RESOURCES\r\n" "#define _AFX_NO_OLE_RESOURCES\r\n" "#define _AFX_NO_TRACKER_RESOURCES\r\n" "#define _AFX_NO_PROPERTY_RESOURCES\r\n" "\r\n" "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n" "#ifdef _WIN32\r\n" "LANGUAGE 9, 1\r\n" "#pragma code_page(1252)\r\n" "#endif //_WIN32\r\n" "#include ""res\\GameGems.rc2"" // non-Microsoft Visual C++ edited resources\r\n" "#include ""afxres.rc"" // Standard components\r\n" "#endif\r\n" "\0" END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Icon // // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. IDR_MAINFRAME ICON DISCARDABLE "res\\GameGems.ico" ///////////////////////////////////////////////////////////////////////////// // // Menu // IDR_MAINFRAME MENU PRELOAD DISCARDABLE BEGIN MENUITEM "Test FSM", IDM_TESTFSM POPUP "&View" BEGIN MENUITEM "&Status Bar", ID_VIEW_STATUS_BAR END POPUP "&Help" BEGIN MENUITEM "&About GameGems...", ID_APP_ABOUT END MENUITEM "E&xit", ID_APP_EXIT END ///////////////////////////////////////////////////////////////////////////// // // Accelerator // IDR_MAINFRAME ACCELERATORS PRELOAD MOVEABLE PURE BEGIN "C", ID_EDIT_COPY, VIRTKEY, CONTROL, NOINVERT "V", ID_EDIT_PASTE, VIRTKEY, CONTROL, NOINVERT VK_BACK, ID_EDIT_UNDO, VIRTKEY, ALT, NOINVERT VK_DELETE, ID_EDIT_CUT, VIRTKEY, SHIFT, NOINVERT VK_F6, ID_NEXT_PANE, VIRTKEY, NOINVERT VK_F6, ID_PREV_PANE, VIRTKEY, SHIFT, NOINVERT VK_INSERT, ID_EDIT_COPY, VIRTKEY, CONTROL, NOINVERT VK_INSERT, ID_EDIT_PASTE, VIRTKEY, SHIFT, NOINVERT "X", ID_EDIT_CUT, VIRTKEY, CONTROL, NOINVERT "Z", ID_EDIT_UNDO, VIRTKEY, CONTROL, NOINVERT END ///////////////////////////////////////////////////////////////////////////// // // Dialog // IDD_ABOUTBOX DIALOG DISCARDABLE 0, 0, 235, 55 STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "About GameGems" FONT 8, "MS Sans Serif" BEGIN ICON IDR_MAINFRAME,IDC_STATIC,11,17,20,20 LTEXT "GameGems Version 1.0",IDC_STATIC,40,10,119,8, SS_NOPREFIX LTEXT "Copyright (C) 2000",IDC_STATIC,40,25,119,8 DEFPUSHBUTTON "OK",IDOK,178,7,50,14,WS_GROUP END IDD_TESTFSMDLG DIALOG DISCARDABLE 0, 0, 186, 95 STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "Test FSM" FONT 8, "MS Sans Serif" BEGIN DEFPUSHBUTTON "Accept",IDOK,129,7,50,14 PUSHBUTTON "Exit",IDCANCEL,129,74,50,14 LTEXT "Current State",IDC_STATIC,7,9,42,8 EDITTEXT IDC_CURRENTSTATE,61,6,55,14,ES_AUTOHSCROLL | ES_READONLY LTEXT "Output State",IDC_STATIC,7,80,41,8 EDITTEXT IDC_OUTPUTSTATE,61,74,54,14,ES_AUTOHSCROLL | ES_READONLY COMBOBOX IDC_INPUTSCOMBO,39,27,78,45,CBS_DROPDOWN | WS_VSCROLL | WS_TABSTOP LTEXT "Inputs",IDC_STATIC,7,30,20,8 END #ifndef _MAC ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 1,0,0,1 PRODUCTVERSION 1,0,0,1 FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904B0" BEGIN VALUE "CompanyName", "\0" VALUE "FileDescription", "GameGems MFC Application\0" VALUE "FileVersion", "1, 0, 0, 1\0" VALUE "InternalName", "GameGems\0" VALUE "LegalCopyright", "Copyright (C) 2000\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename", "GameGems.EXE\0" VALUE "ProductName", "GameGems Application\0" VALUE "ProductVersion", "1, 0, 0, 1\0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END #endif // !_MAC ///////////////////////////////////////////////////////////////////////////// // // DESIGNINFO // #ifdef APSTUDIO_INVOKED GUIDELINES DESIGNINFO DISCARDABLE BEGIN IDD_ABOUTBOX, DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 228 TOPMARGIN, 7 BOTTOMMARGIN, 48 END IDD_TESTFSMDLG, DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 179 TOPMARGIN, 7 BOTTOMMARGIN, 88 END END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // String Table // STRINGTABLE PRELOAD DISCARDABLE BEGIN IDR_MAINFRAME "GameGems" END STRINGTABLE PRELOAD DISCARDABLE BEGIN AFX_IDS_APP_TITLE "GameGems" AFX_IDS_IDLEMESSAGE "Ready" END STRINGTABLE DISCARDABLE BEGIN ID_INDICATOR_EXT "EXT" ID_INDICATOR_CAPS "CAP" ID_INDICATOR_NUM "NUM" ID_INDICATOR_SCRL "SCRL" ID_INDICATOR_OVR "OVR" ID_INDICATOR_REC "REC" END STRINGTABLE DISCARDABLE BEGIN ID_APP_ABOUT "Display program information, version number and copyright\nAbout" ID_APP_EXIT "Quit the application; prompts to save documents\nExit" END STRINGTABLE DISCARDABLE BEGIN ID_NEXT_PANE "Switch to the next window pane\nNext Pane" ID_PREV_PANE "Switch back to the previous window pane\nPrevious Pane" END STRINGTABLE DISCARDABLE BEGIN ID_WINDOW_SPLIT "Split the active window into panes\nSplit" END STRINGTABLE DISCARDABLE BEGIN ID_EDIT_CLEAR "Erase the selection\nErase" ID_EDIT_CLEAR_ALL "Erase everything\nErase All" ID_EDIT_COPY "Copy the selection and put it on the Clipboard\nCopy" ID_EDIT_CUT "Cut the selection and put it on the Clipboard\nCut" ID_EDIT_FIND "Find the specified text\nFind" ID_EDIT_PASTE "Insert Clipboard contents\nPaste" ID_EDIT_REPEAT "Repeat the last action\nRepeat" ID_EDIT_REPLACE "Replace specific text with different text\nReplace" ID_EDIT_SELECT_ALL "Select the entire document\nSelect All" ID_EDIT_UNDO "Undo the last action\nUndo" ID_EDIT_REDO "Redo the previously undone action\nRedo" END STRINGTABLE DISCARDABLE BEGIN ID_VIEW_STATUS_BAR "Show or hide the status bar\nToggle StatusBar" END STRINGTABLE DISCARDABLE BEGIN AFX_IDS_SCSIZE "Change the window size" AFX_IDS_SCMOVE "Change the window position" AFX_IDS_SCMINIMIZE "Reduce the window to an icon" AFX_IDS_SCMAXIMIZE "Enlarge the window to full size" AFX_IDS_SCNEXTWINDOW "Switch to the next document window" AFX_IDS_SCPREVWINDOW "Switch to the previous document window" AFX_IDS_SCCLOSE "Close the active window and prompts to save the documents" END STRINGTABLE DISCARDABLE BEGIN AFX_IDS_SCRESTORE "Restore the window to normal size" AFX_IDS_SCTASKLIST "Activate Task List" END STRINGTABLE DISCARDABLE BEGIN IDM_TESTFSM "Test the FSM with a dialog accepting input" END #endif // English (U.S.) resources ///////////////////////////////////////////////////////////////////////////// #ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // #define _AFX_NO_SPLITTER_RESOURCES #define _AFX_NO_OLE_RESOURCES #define _AFX_NO_TRACKER_RESOURCES #define _AFX_NO_PROPERTY_RESOURCES #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 LANGUAGE 9, 1 #pragma code_page(1252) #endif //_WIN32 #include "res\GameGems.rc2" // non-Microsoft Visual C++ edited resources #include "afxres.rc" // Standard components #endif ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED