/* Copyright (C) Steve Rabin, 2000. * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into * applications you distribute provided that the copyright text * below is included in the resulting source code, for example: * "Portions Copyright (C) Steve Rabin, 2000" */ ////////////////////////////////////////////////////////////// // // Filename: hud.cpp // // Author: Steve Rabin // E-mail: stevera@noa.nintendo.com // From the book "Game Programming Gems" // From the article "Designing a General Robust AI Engine" // // Brief Disclaimer: // This code is free to use for commercial use and is in the // public domain. You may distribute, copy, modify, or use as // is as long as this information is present. This code makes // no guarantees written or implied and is provided solely as // an example. Have a nice day! // // Purpose: // This file is used to display the on-screen text. // ////////////////////////////////////////////////////////////// #include "hud.h" #include "text.h" TextBox* textBox = 0; void HUDInitScreen( void ) { textBox = new TextBox(0, 640, 0, 480); textBox->SetMode(TEXT_NONE); } void HUDClearScreen( void ) { if( textBox ) { textBox->Clear(); } } void HUDPrintToScreen( char* string ) { if( textBox ) { textBox->Printf( string ); } } void HUDDrawScreen( void ) { if( textBox ) { textBox->Draw(); } }