Title of paper: Chess Playing Agents: A Problem Analysis
Authors: Francisco Mota, Alex Rottinghaus
University of Northern Iowa
fmota91@gmail.com
Reviewer:
PaulSheehan Jeyaraj
E-mail: pjey003@aucklanduni.ac.nz
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Keywords:
chess ai agents program review problem analysis paper
Summary:
The paper covers the history of chess agents and analyses their evolution into the modern era. The analysis starts with Shannon's proposal in the 1950s and ends with deep blue(1997). It describes what makes a chess agent tick and concludes how the futue of chess agents might be.
Related Papers:
Shannon, C. E. A Chess-Playing Machine. in Levy D.
Computer Games I, Springer-Verlag, New York,
1988, 81-88.
Evaluation:
The paper content is pretty good and covers almost all aspects of a chess agent. A fairly advanced chess player can easily understand it.
Some critical comments are below:
1. The paper does not have an intro to the chess terms and concepts used in it. It requires a deep knowledge of the game for a reader interested in AI to understand parts of it.
2. The analysis shifts from greenblatt to deep blue without considering important predecessors of deep blue.
3. No formal description of the chess tree is included.
4. No sample positions are included to better illustrate their points
5. Important components of a chess agent such as the 'opening book tree' and 'endgame pattern databases' are either ignored or neglected in the analysis.