Homepage of Stefan Marks

Profile

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Name
Stefan Marks
Age
37
Nationality
German
Hobbies
Photography,
Geocaching,
Outdoor Activity

Curriculum Vitae

Contact

Building 303S, Level 4, Room 496

Phone: +64 (9) 373 7599 ext. 87466

Email: smar189@aucklanduni.ac.nz

Links

Department of Computer Science logo Graphics Group logo Division for Biomedical Imaging & Visualisation logo

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News

19.07.2011
Successfully defended my PhD Thesis.
14.02.2011
Start as lecturer for programming, computer games, and computer graphics at AUT.
28.01.2011
Expected PhD thesis submission date.
10.12.2010
Finishing the thesis draft.
Read all news…

Thesis topic

Using Game Engines as a Basis for Clinical Simulators
This is my PhD project and examines how well game engines are suitable to be used for simulation of clinical procedures such as surgery or emergency response.
Throughout the first year of my PhD, the focus has shifted towards aspects of non-verbal communication and its importance and inclusion in game engine based teamwork simulations.
Images and Videos:
Multi-User Study:
Experimental Stage 3: The User Monitoring Tool Xpressor, version 2 Experimental Stage 3: Layout of the virtual operating threatre Experimental Stage 3: Virtual Patient Monitor
Single-User Study:
Experimental Stage 2: Single User Study – Setup Experimental Stage 2: Participant using head movement to change the view Experimental Stage 2: Screenshots of different tasks
Camera Experiments:
Experimental Stage 1: Exploring the facial tracking API Experimental Stage 1: Exploring the facial tracking API
Videos of Early Experiments:
Summary video for the Surgical Research Network presentation. Grabbing, moving and passing on objects. Experiments with the game engine, physical and flexible objects.
Second Life Facial Expressions:
Facial expressions in SecondLife: neutral Facial expressions in SecondLife: joy Facial expressions in SecondLife: anger Facial expressions in SecondLife: fear
Source Engine Facial Expressions:
Facial expressions in the Source Engine: neutral Facial expressions in the Source Engine: joy Facial expressions in the Source Engine: anger Facial expressions in the Source Engine: fear
Xpressor, Version 1:
Schematic view of our framework. The user monitor application measuring head orientation and gaze direction. The avatar of a user with changed head orientation and gaze direction.
Game Engine Experiments:
Rendering of human tissue with the idTech 4 game engine. Collaborative manipulation of an articulated skeleton model with the Unreal Engine 2. Collaborative manipulation of an articulated skeleton model with the Source Engine. Collaborative manipulation of a heart model with the Source Engine. Collaborative manipulation of a mass spring model with the Source Engine.

Publications

05.03.2011: Head tracking based avatar control for virtual environment teamwork training
Paper for the International Conference on Computer Graphics Theory and Applications (GRAPP 2011) conference in Vilamoura, Portugal. PDF icon BibTeX icon
08.11.2010: Evaluation of the Effectiveness of Head Tracking for View and Avatar Control in Virtual Environments
Poster for the 25th Image and Vision Computing New Zealand (IVCNZ) 2010 conference in Queenstown, New Zealand. PDF icon
08.11.2010: Evaluation of the Effectiveness of Head Tracking for View and Avatar Control in Virtual Environments
Paper for the 25th Image and Vision Computing New Zealand (IVCNZ) 2010 conference in Queenstown, New Zealand. PDF icon BibTeX icon
23.11.2009: Optimisation and Comparison Framework for Monocular Camera-Based Face Tracking
Paper for the 24th Image and Vision Computing New Zealand (IVCNZ) 2009 conference in Wellington, New Zealand. PDF icon BibTeX icon
See all publications…